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N64 || P || Pokemon Stadium![]() ![]() ![]() ![]() Note: This is the Pokemon Stadium game from North America, not to be confused with the Japanese Pokemon Stadium. This game is titled Pokemon Stadium 2 in Japan. Get all 151 Pokemon in the hall of fame. Successfully complete the game. Successfully complete the game to unlock Surf for Pikachu. To teach your Pikachu Surf, unlock Round 2. Then, get up to the Masterball setting on either the Poke Cup or Prime Cup (in Round 2). Complete the Masterball setting with Pikachu as one of your active Pokemon each round (he must be one of the three you choose to battle with). If you lose, you cannot continue (it must be a pure win and the Pikachu may not be part of a registered team or a "Rental"). If you succeed, the game will congratulate you and ask if you would like to replace one of Pikachu's moves with Surf. Select "Yes", then choose the move to be forgotten. The Pikachu will now pull out a surfboard and ride the wave whenever Surf is used. Upload Pikachu from the yellow version of the game to Pokemon Stadium. When battling, Pikachu will say its name and have different motions for certain moves. Note: You must go to battle for this to work. Do not register Pikachu. Get a Raichu that knows SURF (as seen by Surge's Raichu). It will put its tail under itself and use it as a surfboard. Mew will become playable, as a "Rental" Pokemon, in the Round 2 version of the game. He can only be played in the Prime Cup tournament, Gym Leader Castle, Free Battle, and Mewtwo Battle modes. This trick requires a Game Boy Game Shark and Pokemon Yellow. First start the game and enable the Game Shark code to catch Mew. Put it first in your line-up, then save the game. Go to the Game Shark screen and enable the code for the first Pokemon in your line-up to be any desired Pokemon. Check your stats and it should display your selected Pokemon's picture, but with Mew's name and information. Save the game. Place the game in the transfer pak and go to the Pokemon Stadium building. When prompted to select Pokemon, choose the one that was Mew. When you start the match, the Pokemon will be Mew. Successfully complete all Cups in Stadium mode, and defeat all opponents in the Gym Leader Castle. Mewtwo is the last opponent you will face in both Round 1 and Round 2 versions of the game. Successfully complete the game to unlock a much harder version of the Stadium, Gym Leader Castle, and Mewtwo Battle modes. In one player mode with three CPU controlled opponents, successfully complete "Who's the best?" five consecutive times on the hard difficulty setting within one match. Hyper will be unlocked as a new difficulty setting for CPU controlled players. Successfully complete Gym Leader Castle and Stadium modes. Then, Pikachu, Blastoise, Charizard, Venusaur and Mewtwo will appear on the title screen. Successfully complete the entire Poke Cup to get a sticker on the GB Tower. This will allow you play Pokemon on the Nintendo 64 twice as fast. If you beat the Masterball in the Prime Cup, a "Superfast" setting will be unlocked in the GB Tower. The title will change to "Doduo GB Tower". Press C-Left to activate it. Successfully complete the Gym Leader Castle. Then when you want to complete it again, go to the Gym Leader Castle, go directly to the Elite 4, and defeat your rival. Successfully complete R-1 mode, defeat Mewtwo, complete R-2 mode, and defeat Mewtwo again. Enter the gallery screen, then hold L + R and highlight the "Print" option. Keep holding the buttons until "Print" changes to "Bonus" to access sixteen more stickers. When you start a new game, you can start with all three beginning Pokemon by starting over and choosing one of them in the Game Boy Pokemon game. Then, capture a Pidgey or Rattata. Save it to the boxes on Pokemon Stadium. Repeat the steps with a different Pokemon until you get all three. You can also save and keep Pokemon from your old game that you still want before starting over. Note: This trick requires the Mega Memory Card from InterAct. Save your file on the Mega Memory Card. Go to the Pokemon Lab and put the Pokemon to be duplicated in a 64 Box. Reload your game on the Mega Memory Card and receive your Pokemon in the 64 Box. Repeat as many times as desired to create an unlimited number of the same Pokemon. If you use an attack that you know will kill the opposing Pokemon, but will hit you with the recoil, make sure that your Pokemon has at least 20 HP left. Use the attack and you will not suffer the recoil damage. Use the following trick when your Pokemon is receiving a fatal attack, such as when Thunder is used on a Water Pokemon, to leave you with enough HP to attack your opponent once. When your opponent's Pokemon begins to use their attack, hold Down + L + B until the energy takes its affect. When the energy leaves, you will have a chance to strike your opponent's Pokemon. Note: This trick only works between 70% to 80% of the time. This will not work if Pokemon are totally mismatched, such as when a level 50 Pokemon is fighting a level 100 Pokemon. While your Pokemon is doing their attack, hold Down + L and repeatedly press A. Then when your Pokemon attacks, hold Down + L + A until the damage is taken. This is very effective when you attempt a fatal attack. Note: This trick only works between 80% to 90% of the time. Immediately after you choose a move and you want to go first instead of the CPU, hold L and press A. Note: This trick only works about 50% of the time, mostly in the Pika Cup. Put a box on the game, then put the Pokemon from a different game or the same one in the box. Then, go back to the lab and put the box back on the game that you are trading to, go to the box, and withdraw the Pokemon when you want or need it. Note: This also works with items. Place the desired Pokemon in a separate box from which you have your regular Pokemon. Transfer that box to the 64box on the Nintendo 64. Shut off the system (if you only have one transfer pak) and insert desired Game Boy pak. If you have two transfer paks, then just switch the Game Boy pak with the one you are going to trade to. Then, transfer the box with the Pokemon in it to the other Game Boy pak and you will have the Pokemon without giving one in return. The "Import" feature and import pack can be used with Game Boy Game Shark codes while playing the original game or codes designed for it. Pokemon that you upload from the Game Boy version can have alternate colors. Giving your Pokemon various nicknames will change their colors. Switch syllables, such as calling a "Mewtwo" to "Twomew" (blue color). Separate the syllables with a hyphen, such as "Mewtwo" to "Mew-two". Also try naming the Pokemon in all lower-case characters. To find out more methods, note the color of the opposing Pokemon and look at their nicknames. Naming a Pokemon after an attack will change its color. Note: This does not work for some attacks, and some Pokemon either will not change color or will do so very slightly. This is not limited to attacks that the Pokemon know or can learn. Some examples include:
Complete one of the Gym Leader Castles of the Elite Four or your rival to get one of the following random Pokemon that can be transferred back to your Game Boy Pokemon game:
Pika Cup: Pokemon can only be between level 15-20. Petit Cup: Level ranges between 25-30. There is a height requirement though. Height 6'8" limit and weight 44 pounds. Poke Cup: Only can use 3 Pokemon, levels 50-55. The sum of the Pokemon's levels cannot exceed 155. Prime Cup: Everything is legal. You can have any level, height, weight, or number of Pokemon. However, your opponents' levels are always 100.
-------------------------------------------------------------------------------- Game Shark Codes Note: You must have a 3.0 or higher version of the Game Shark to use these codes. Diddy Kong Racing Keycode Required Enable Code (Must Be On) DE000400 0000 Infinite HP All Pokemon 81285A10 007F Player 1 First Pokemon Codes Infinite HP 800AE562 03E7 Max HP 810AE586 03E7 Level 99 800AE584 0063 Infinite 1st Spell 800AE580 00FF Infinite 2nd Spell 800AE581 00FF Infinite 3rd Spell 800AE582 00FF Infinite 4th Spell 800AE583 00FF Player 1 Second Pokemon Codes Infinite HP 800AE5B6 03E7 Max HP 810AE5DA 03E7 Level 99 800AE5D8 0063 Infinite 1st Spell 800AE5D4 00FF Infinite 2nd Spell 800AE5D5 00FF Infinite 3rd Spell 800AE5D6 00FF Infinite 4th Spell 800AE5D7 00FF Player 1 Third Pokemon Codes Infinite HP 800AE60A 03E7 Max HP 810AE62E 03E7 Level 99 800AE62C 0063 Infinite 1st Spell 800AE628 00FF Infinite 2nd Spell 800AE629 00FF Infinite 3rd Spell 800AE62A 00FF Infinite 4th Spell 800AE62B 00FF Player 2 First Pokemon Codes Infinite HP 810AE65E 03E7 Max HP 810AE682 03E7 Level 99 800AE680 0063 Infinite 1st Spell 800AE67C 00FF Infinite 2nd Spell 800AE67D 00FF Infinite 3rd Spell 800AE67E 00FF Infinite 4th Spell 800AE67F 00FF Player 2 Second Pokemon Codes Infinite HP 810AE6B2 03E7 Max HP 810AE6D6 03E7 Level 99 800AE6D4 0063 Infinite 1st Spell 800AE6D0 00FF Infinite 2nd Spell 800AE6D1 00FF Infinite 3rd Spell 800AE6D2 00FF Infinite 4th Spell 800AE6D3 00FF Player 2 Third Pokemon Codes Infinite HP 810AE706 03E7 Max HP 810AE72A 03E7 Level 99 800AE728 0063 Infinite 1st Spell 800AE724 00FF Infinite 2nd Spell 800AE725 00FF Infinite 3rd Spell 800AE726 00FF Infinite 4th Spell 800AE727 00FF |
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