XBOX vs. PS2 vs. GameCube


Mixrosoft XBOX Sony PlayStation 2 Nintendo GameCube
CPU Intel Pentium III 733 MHz 294.912 MHz 405MHz Power PC
Graphics Processor 250Mhz custom-designed X-Chip,
developed by Microsoft and nVidia
147.456MHz 202.5 MHz Custom chip "Flipper"
Total Memory 64MB 32MB 43MB
Memory Bandwidth 6.4GB/sec 3.2GB/sec 3.2GB/sec
Polygon Performance 125 M/sec 66 M/sec 6-12 M/sec
Simultaneous Textures 4 1 N/A
Pixel Fill Rate - No texture 4.0 G/Sec 2.4 G/Sec N/A
Pixel Fill Rate - 1 Texture 4.0 G/Sec 1.2 G/Sec N/A
Pixel Fill Rate - 2 Textures 4.0 G/Sec 0.6 G/Sec N/A
Compressed Textures Yes (6:1) No ST3C compressed textures (6:1)
Storage Medium 2-5x DVD,
8Gb Hard Drive, 8MB Memory card
4x DVD, 8MB Memory card
Propriety 1.5GB disc,
Digicard - ½ Megabyte
I/O Game controller x4,
Ethernet (10/100)
Game controller x2,
USB,
1394,
PCMCIA
Game controller x4,
High-speed serial port x2,
High-speed parallel port
Audio Channels 256 48 64
3D Audio Support in Hardware Yes (64 3D channels) No N/A
MIDI+DLS Support Yes Yes N/A
Hardware audio filtering and EQ Yes No N/A
Broadband enabled Yes Future Upgrade No
DVD Movie playback Remote control accessory required Yes No
HDTV Movie support Yes Yes No
HDTV Game support Yes No N/A
Maximum resolution 1920 x 1080 1280 x 1024 N/A
Maximum resolution
(2 x 32bpp frame buffers + Z)
1920 x 1080 640 x 480 N/A